Skip to main content

Posts

Showing posts from March, 2017

N°16 Darkest Dungeon - Battle in the warrens

Darkest Dungeon, released in January 2016, is a indie-dev fairy tell, from its successful crowdfunding campaign to its apparition of Steam, the creation of a solid fan-base, and its ultimate success. I have to say, this game deserves it. The concept was simple : a turn-based dungeon crawler with RPG elements, but most things were done right: the visuals were striking, the music sublime, the lore was rich, well developed and given little by little, so you'd get to know the truth by the end of your play-through. And it's absolutely terrifying. But what made Darkest Dungeon stand out and become the addictive game it was it's difficulty and the combat. The difficulty because everything was stacked against you. Nothing could protect you from a critical hit, failure to stop the bleeding  or to cure poisoning meant a slow death. Failure to bring adequate supplies such as food, medicinal herbs, bandages, shovels means losing a few -if not all- of your well-trained and belove