Skip to main content

N°3: Castle Crashers-Space pirates

After being delayed for almost a month ( thanks to being quite busy), the new post is finally here.
And today, we'll have some Castle Crashers OST.
Released in 2008, Caste Crasher is a mix of Beat em All and RPG. Starting in the depths of Indie gaming, it finally rose to the rank of an hailed and praised title. Although the game in itself is a jewel of humour,fun and totally kicks asses, there is no doubt that its OST had a major role in this game success.

Full of energy, mixing metal with techno, while still having the orchestral tracks you would expect from a medieval, heroic fantasy themed game. And then I heard Space Pirates.
I was seriously thinking all video games now were bound to have some orchestral, grandiloquent music ; till this one started.

A few high-picthed keyboard notes, followed by a groovy bass and groovy drums. Nothing more, nothing less. And by being so simple, this particuliar song directly echoes to the 90's games, when most of the music was made with only a keyboard, with some similarities with the early work of Alexander Brandon (who is, by the way, nothing less than the composer of Tyrian, Jazz Jackrabitt, Deus Ex and Unreal Tournament OSTs, just to name a few)

As a result, you get an upbeat, light, jumpy, joyful track, with a bit of Irish music aftertaste, and probably one of the most refreshing you will hear. And it also proves that sometimes, simplicity is a virtue.

Hope you'll enjoy this track as much as i do, and see you later for the next post.
-Aliascent

Comments

Post a Comment

Popular posts from this blog

N° 13: Nightmare Creatures - Boss 1 + Bonus.

Let's get it out of the way right now: Nightmare Creatures is one of my all-time favorite, and I won't be partial.  Released in 1997, developed by Kalisto and edited by Activision, it had everything a horror-themed game should have: a great, gloomy and gothic atmosphere, reinforced by the dense fog severely limiting your view distance; making it easier for the monsters to ambush and jumpscare you, detailed modeling (for the time) which made the monsters scary, different, and the scenery fairly realistic (which is good since it's based on real locations) and memorable. Even better: level design was quite good. As linear and easy to navigate as it is, you never knew where the next attack would come from, or where the items were placed, and you had to focus and stay sharp if you wanted to stay alive or gather much needed supplies to help you in your quest. Still, taking your time and strolling through the game wasn't really an option: you had to move quickly, bec...

N°12: Panzer Dragoon Orta - City in the Storm

While this is my blog, I've decided that once in a while, I'll have guests. Not out of laziness or lack of inspiration (I still have over 100 tracks to write about) , but because I thought it'd be interesting to see what others like, what they used to play, and what they have to tell. Because I firmly believe that no matter which kind of gamer you are, as long as you've played at least one game, you'll have memories. And it's very likely that some of those memories will be linked to that game's soundtrack. Long story short, my first guest is  B.Dandelion , and she will be driving the bus today. I'll see you all at the end of the month. Also, I'd like to ask all of you, my dear readers, for feedback. Just tell me in the comments (or at aliascent@gmail.com) your thoughts, comments, what do you enjoy the most, what was your favorite post, what should I improve, etc. Feedback. -Aliascent Alia asked me if I’d like to write an article for his bl...

N°16 Darkest Dungeon - Battle in the warrens

Darkest Dungeon, released in January 2016, is a indie-dev fairy tell, from its successful crowdfunding campaign to its apparition of Steam, the creation of a solid fan-base, and its ultimate success. I have to say, this game deserves it. The concept was simple : a turn-based dungeon crawler with RPG elements, but most things were done right: the visuals were striking, the music sublime, the lore was rich, well developed and given little by little, so you'd get to know the truth by the end of your play-through. And it's absolutely terrifying. But what made Darkest Dungeon stand out and become the addictive game it was it's difficulty and the combat. The difficulty because everything was stacked against you. Nothing could protect you from a critical hit, failure to stop the bleeding  or to cure poisoning meant a slow death. Failure to bring adequate supplies such as food, medicinal herbs, bandages, shovels means losing a few -if not all- of your well-trained and belove...