Skip to main content

N°9: Medal of Honor Airborne : Room by room


It's been a while since the last update, almost 2 months. Life kept me pretty busy, but here is for you: a shinny new post.

And today we're going to have some Medal of Honor.
This series started back in 1999-2000, on the PSX. It was one of the few FPS on the PSX, and due to its incredible ambiance and the "realism" of the AI, it became a renowned game. Circa 2002, MoH:Allied Assault definitely made the series incredibly popular
and praised for being awesome. Although the latest
entries destroyed the series ( modern stuffs ? in my Medal of honor ? WHY ?), in 2007, Medal of Honor Airborne was released.
Even if it suffered from the same defect as most of the MoH games between Allied Assault and the reboot, being ok-ish games but not unforgettable, Airborne kept an essential point of the MoH series: its soundtrack.


For those who have read this blog before, you'll know that orchestral soundtracks are really common, and are the easiest way to give a sense of epicness to the game. But the Medal of Honor series never faltered on this point: every of them had a grandiloquent, blazing soundtrack which perefctly fits the levels and conveys a lot of emotions, one way of another.


And the piece I've selected today...well. It's a piece you get to hear when it gets serious, and that brass ensemble coupled with frantic drums and strings conveys a sense of urgency. Mixed with the gunshots and explosions you hear in-game, it's literally screaming " move your ass bro! MOVE MOVE MOVE !" at you.
And it *will* get you deeply immersed in the game. In short, just a perfect soundtrack for parts with lots of actions.

See you later.
    -Aliascent

Comments

Popular posts from this blog

N° 13: Nightmare Creatures - Boss 1 + Bonus.

Let's get it out of the way right now: Nightmare Creatures is one of my all-time favorite, and I won't be partial.  Released in 1997, developed by Kalisto and edited by Activision, it had everything a horror-themed game should have: a great, gloomy and gothic atmosphere, reinforced by the dense fog severely limiting your view distance; making it easier for the monsters to ambush and jumpscare you, detailed modeling (for the time) which made the monsters scary, different, and the scenery fairly realistic (which is good since it's based on real locations) and memorable. Even better: level design was quite good. As linear and easy to navigate as it is, you never knew where the next attack would come from, or where the items were placed, and you had to focus and stay sharp if you wanted to stay alive or gather much needed supplies to help you in your quest. Still, taking your time and strolling through the game wasn't really an option: you had to move quickly, bec...

N°12: Panzer Dragoon Orta - City in the Storm

While this is my blog, I've decided that once in a while, I'll have guests. Not out of laziness or lack of inspiration (I still have over 100 tracks to write about) , but because I thought it'd be interesting to see what others like, what they used to play, and what they have to tell. Because I firmly believe that no matter which kind of gamer you are, as long as you've played at least one game, you'll have memories. And it's very likely that some of those memories will be linked to that game's soundtrack. Long story short, my first guest is  B.Dandelion , and she will be driving the bus today. I'll see you all at the end of the month. Also, I'd like to ask all of you, my dear readers, for feedback. Just tell me in the comments (or at aliascent@gmail.com) your thoughts, comments, what do you enjoy the most, what was your favorite post, what should I improve, etc. Feedback. -Aliascent Alia asked me if I’d like to write an article for his bl...

N°16 Darkest Dungeon - Battle in the warrens

Darkest Dungeon, released in January 2016, is a indie-dev fairy tell, from its successful crowdfunding campaign to its apparition of Steam, the creation of a solid fan-base, and its ultimate success. I have to say, this game deserves it. The concept was simple : a turn-based dungeon crawler with RPG elements, but most things were done right: the visuals were striking, the music sublime, the lore was rich, well developed and given little by little, so you'd get to know the truth by the end of your play-through. And it's absolutely terrifying. But what made Darkest Dungeon stand out and become the addictive game it was it's difficulty and the combat. The difficulty because everything was stacked against you. Nothing could protect you from a critical hit, failure to stop the bleeding  or to cure poisoning meant a slow death. Failure to bring adequate supplies such as food, medicinal herbs, bandages, shovels means losing a few -if not all- of your well-trained and belove...